Lead your army to victory in The War for Tiberium with Command & Conquer: Rivals, the definitive real-time strategy game on mobile!
I am very proud to have been a part of the creative team behind C&C: Rivals. We delivered an innovative, high quality, polished game, and this project will always be a big milestone in my career.
While in this team I was responsible for the User Experience across most of the game, I collaborated and designed the UX for most features, and I assisted the art and UI team as needed.
This was to be Iron Tiger Studio's (NC Soft Mobile) premiere mobile release title: An Action Role Playing Game set on a massively popular fantasy world.
I Designed the UX and Created the UI for Core Game Systems: Navigation, Hero Details, Inventory, Crafting, Loot Management.
Zynga is excited and proud to announce its entry into the mobile Action Strategy category with their new mobile game: "Empires & Allies". Join your friends, form alliances, and get ready to build your empire. Welcome to Empires & Allies, an all-new modern military strategy game that puts the weapons of modern war at your fingertips in a never-ending battle to conquer the world.
I was very happy to be a part of this team and help launch Zynga's first strategy game on mobile. I was the only UX Designer / UI Artist on-site and was responsible for the majority of the game UI and Design, which included full implementation on UNITY.
Dragons of Atlantis is one of Kabam's biggest franchises, generating more than $100 million in gross revenue in less than three years.
During my time in this project I was responsible for the visual re-design of the User Interface followed by designing the U.I. for many new systems including Dragon Breeding, Dragon Enchanting and a new chance wheel mini-game.
Star Trek Online: Explore strange new worlds and seek out new life and new civilizations in a vast, expanding universe.
Star Trek Online was my second professional game release. I began working on it immediately after launching Champions Online and if you ask anybody in the industry they will tell you how crazy we were for launching TWO MMO's consecutively within a span of only five months. I am responsible for a large part of the user interface including the window kits, most widgets, mouse cursors, loading screens, the in-game store and a number of other interface systems. At the time of release there were two UI themes: Federation and Klingon.
Champions Online: A high-action, totally customizable, superhero massively multiplayer online role playing game based on the Champions RPG.
Champions Online will always hold a special place for me as it marked my entry into the video game industry. With very few exceptions all User Interface art assets were created by me and I conceptualized and designed the larger part of the rather complex character/costume creator and then worked alongside the User Experience lead to refine and polish it - this for me remains quite an achievement considering very few - if any - other character creators have come close to the level of detail and functionality we delivered for Champions Online.
Champions Online Free For All marked the transition to a Free-To-Play model but more importantly it was an opportunity for us to go back and improve the game quite significantly - a rare opportunity in the fast moving game industry.